The Moment Remains
Project in Progress
3D scenes visible in Augmented Reality
The carved tree
[Campbell Valley Park 49.01208N 122.39188W]
Color archival print and Augmented Reality 3D scene for mobile phone
Try it yourself! App: Junaio Channel: IMH
1 Download the Free Junaio App for IOS or Android*
2 Click "Scan" and point camera to the photo above
3 Choose channel "IMH" if given a choice
4 Look into the scene in 3D
*(for Android not avail for all phones)
Video Screen Capture - Augmented Reality View on iPad
A 3D scene is revealed when the photo is viewed with an Augmented Reality App
Project part 1
Photographs and 3D scenes
I propose to create a series of three-dimensional scenes depicting locations in the city where traces of human activity - the intentional and unintentional traces of a person’s interaction with the environment – can be seen. These 3D scenes let viewers look into a recreation of a real space with depth; the effect is similar to looking through a camera screen, or a window; the viewer can reframe the virtual view, move the closer to focus on a detail, or move side to side to look behind objects.
To create these works, I capture a real place using 3D scanning done on location, and take photographs that are exhibited as finished color prints. By scanning elements directly, I am able to make accurate 3D models of each part of the environment, assembling these together along with some photographic elements allows me to recreate the entire scene in three dimensions. Each location is in effect represented both as as a finished framed photo, and as an interactive scene with depth.
I will exhibit the framed photos in the gallery; the 3D scenes exist as latent content, to reveal them, viewers will use an ipad or smartphone running an Augmented Reality App. Pointing the smartphone camera view to the photo, which acts as a recognizable marker, will make the 3D scene visible.
(see The Carved Tree example)
About Augmented Reality (AR):
Augmented Reality is a technology that allows the overlay of digital content such as 3D graphics, images, sound, or video, over views of the world in real time. I use AR for mobile devices to see 3D content or video with smartphones or tablets running an Augmented Reality App.
The public areas I am interested in depicting are places that show people’s desire to tag, identify themselves, or intentionally express their presence in the public space by creating graffiti, carving names or statements into park benches or tree trunks, or use other ways of marking the environment.
Other areas of the city I will also capture are places where the presence of people as they go about their everyday life has created, over time, faded or darker areas on walls or floors, and worn paths on the ground. Like a natural form of analytics, these traces record people’s behavior through accumulation, for example: the bare earth of a path created as people find the shortest route between places, or the faded outlines of the body created where countless commuters have stood, or sat, to wait for public transit, etc. These are the unofficial roadmaps and markers of life here as it really lived, drawn on the land itself.
My intent is to create an experience where viewers can virtually visit these locations, and step into the role of the photographer to control their point of view by moving around the scene.
The Picnic Party
[Redwood Park 49.034078N, -122.727329W]
Color archival print and Augmented Reality Interactivity for mobile phone, 32x26” 2014
The Picnic Party
Video Screen Capture - AR View on iPad
A 3D scene is revealed when the photo is viewed with an AR App
Installation for Object and Life Size Augmented Reality Video Characters
Test of Concept - Augmented Reality View - Video Screencapture of iPad running Junaio AR App
A second element I propose is an installation of a full size piece of park furniture (park table, bench, or another element from an outdoor public space). In this installation, life size video characters move around the object and sit or stand on it, in a recreation of an event from the history of the park. Using an ipad or mobile device, visitors to the exhibition see a short scene, a vignette of a moment from life in the park, that plays directly on the object. Viewers become active participants – moving around the object to look into the scene, get close or change point of view while the scene plays out.
The main subject of the scene is the photographic moment, when the protagonists stop for an instant to pose for a snapshot, enacting the common ritual of commemorating an event by capturing it in an image. The video characters we see are ghostly images, suggesting a fading memory - the moment, frozen in the snapshot, nevertheless slowly fades away as life in the park continues.
The viewer’s movement around the object as they experience the virtual content is an important element in this work. The metaphors of movement, displacement, and location, are already integral to our experience of the virtual; we "go" to websites or social sites, we "follow" hyperlinks to other locations, and our e-mail boxes exist @ a certain address. In this project, movement and displacement are not metaphors for the virtual, but instead involve the body in the experience of the virtual in a direct and physical way.
(see Test of concept Video - Short scenes for a park Table...)
Set up for exhibition
The exhibition will consist of framed photographs and one sculptural work. To see the virtual 3D scenes visitors to the show will be able to borrow an ipad in the gallery or download the AR App for free (IOS and Android) and view the scenes in their own devices.
To view the video scenes on the sculptural installation there will be will be a tall plynth (36” in height) with an iPad locked with a security cable - gallery visitors will be able to use it to see the Augmented Reality video play on the park furniture.